Léandre Sentenac

Léandre Sentenac

Passionate video game developer with expertise in Unity for 2D/3D solo and multiplayer games. Experienced in rapid prototyping and game jams, ready to bring innovative gameplay to life.

Selected Projects

Unity3DShooterMultiplayer

Pinastrike

Pinastrike is a multiplayer FPS developed solo for Codyseum, a cryptocurrency-focused company. Inspired by CS:GO, the game features a plant/defuse mechanic and integrates NFTs to personalize the player experience within a blockchain-powered ecosystem.

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Unity3DMultiplayerGame Jam

Build Together

BuildTogether is a multiplayer game developed solo during a game jam in collaboration with IOI (Hitman). Players team up to gather resources and collaboratively build a thriving city. The focus is on teamwork, creativity, and community-driven gameplay.

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Unity3D

Exit Now

Exit Now is a narrative stealth game where you play as a factory worker known as a Soulless. As you begin to rediscover your identity, you gain the power to switch between your human form and the soulless state to avoid detection by guards. Your ultimate goal: escape the factory and reclaim your freedom.

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Unity2DMultiplayerPlateformerLevel Editing

Unfair Plateformer

A multiplayer platformer game where players can create their own trap-filled maps and challenge others to beat them. Each player can build unique levels using an in-game editor, then compete against others by trying to complete their maps as quickly as possible. The game also features a solo mode with a built-in timer, perfect for speedrunning and mastering tricky level designs.

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Unity2DGame Jam

Parallel Empires

Parallel Empires is a 2D strategy game developed during a game jam with the theme Parallel. Inspired by Age of Empires, the game challenges players to gather resources, build structures, and train units to defend their castle. The twist: the enemy operates in a parallel world, adding a unique layer of strategic depth.

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Unity2DGame JamPlateformer

Bubble Toy

Bubble Toy is a solo project developed during a game jam. Inspired by the theme Bubble, the game features a playful toy-like universe where players shoot bubbles with unique powers to defeat enemies. All assets, including the 2D sprites, were entirely created by me.

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